GladiatorMarch 19th, 2001
written by Josh

Gladiator is a mod in which you, the player, are pitted against numerous different monsters whos only goal is to eviscerate you. As you hack and slash your way through the monsters, you will gain experience and rise in levels, gaining more advanced weapons and armor, and at the same time facing increasingly deadlier opponents.

NOTE: The key to start a round has been changed from 'L' to 'J'. This is because 'L' conflicted with an existing key mapping. You can configure the keys now using the CONTROL | KEYBOARD menu. See the readme.txt for more information.

You'll need BODLoader installed to use it.

gladiator103.zip (413k)

BOD Arena has a forum for Gladiator, so go there if you find any bugs or have suggestions

Changes in 1.0 (See the readme.txt for a complete list)

  • There is no longer a delay when stopping or starting music.
  • Player level no longer raises to match the enemies. If you select a Minotaur and you are level 1, you will now fight the Mino at level 1.
  • Player health is now saved with the player. You will now start with the same health that you quit with. Including being dead.
  • You can now play with the single player characters. To do this, load a game, then go into the Gladiator menu and start a Gladiator round with the '<Current>' character. This character does not save like other characters. It is mainly so you can practice with your current single player character.
  • Score board toggle ('Backspace') now toggles through turning off entire HUD.
  • You can now configure the keys.
  • Removed sounds from 'Casa' level.

Changes in 1.0.1

  • Updated Spanish translation.

Changes in 1.0.2

  • Fixed the "Gates of Karum" and "Castle of doom" levels.

Changes in 1.0.3

  • Added a translated sample.glad called sample_sp.glad.
  • You will now get more simultaneous enemies after level 20.
  • Fixed a crash bug dealing with leveling up when a ChaosKnight was around.
  • Music will now randomly play selections without intervention.